![]() īattlefield V: Year 2 Edition was announced and released on October 31st, 2019, but was later discontinued in favor of Battlefield V: Definitive Edition, which came out on October 22nd, 2020, according to the blog post. It was released worldwide on November 20th, 2018. The game was released November 9th, 2018 for EA Access and Origin Access members, and November 15th, 2018, for owners of the Early Enlister Deluxe Edition. The open beta of the game was start on September 4th, 2018 for EA Access and Origin Access members and available worldwide on September 6th, 2018 until September 11th, 2018. The game brings the series back to its origins, being set during World War II. That dude with the deep voice."Enter mankind’s greatest conflict with Battlefield V as the series goes back to its roots in a never-before-seen portrayal of World War 2."īattlefield V, also known as Battlefield 5, BFV or BF5 (development code-name 'Casablanca') is the sixteenth installment in the Battlefield Series developed by DICE and published by EA. Destroyer of evil, watcher of Chuck, craftsman of sandwiches. Morgan Park is an Associate Editor at Front Towards Gamer from Bakersfield, Ca. Hardline's beta doesn't make me excited for the final game, but rather disappointed at how similar it is to the game I bought last year. It doesn't help that the final package will have fewer maps than other BF titles, and only four modes (along with a scarcely detailed single-player campaign)–all while being priced as a full $60 entry. Visceral has the chance to do something special with a familiar formula, but from what we've seen of the beta, they seem dedicated to being a re-skinned version of existing shooter modes that don't accurately capture the feel of cops n' robbers. Hardline is a great idea for a Battlefield spin-off, if not clearly inspired. ![]() And it's too bad that my previous concerns detract heavily from my enjoyment of the beta as a whole, and undercut these great tweaks. These are cool ideas that work well enough. ![]() I also appreciate the presentation of the game, framing the situations as a news report or television drama. This cash is also used for buying equipment, like cameras that alert to enemy proximity, a grapple hook gun to climb specific heights, or a zipline gun to get down from those heights. Instead of unlocking weapons via experience, weapons are bought mid-game using money earned during the match. There's quite a few things that I enjoy about it that shake up traditional BF pretty well. ![]() This is not to say that Hardline will be a bad game. I obviously can't speak to the quality for fun of the mode without playing it, but going off the pitch, I begin to wonder why Hardline must separate police chases into their own mode. And from this description, we can presume that the mode only encompasses the "chase" part of the classic heist. This is presumed to be what has been dominantly shown in the game's trailers. The mode Hotwire, which isn't available in the beta, is described as cops chasing down the criminals through expansive environments. I want to be narrowly escaping the cops as we're barreling down a freeway, but instead I'm doing laps around the same three square-blocks–hauling money from one location to another for the entirety of the match.īut Blood Money and Heist aren't the only modes to be featured in the full game. The game feels like it wants to fulfill the potential of a true heisting experience, but is held back by its need to be a traditional Battlefield experience. It's got fast get-away cars and helicopters, but the maps are too small to drive them for more than 45 seconds. In practice, Hardline feels like a smaller scale version of what it could be. Replace the cash with a flag and you've got some good 0′l Capture The Flag. It looks like cops n' robbers, but feels like a match of BF4. ![]() In this way, Hardline's multiplayer feels like a glorified mod for Battlefield 4. If we've already brought back $700k worth of cash from these armored trucks, shouldn't we be able to call it quits and get away without losing more teammates? The PayDay series has been really good about this sort of realistic scenario, placing actual value on the individual teammate and allowing robbers to sacrifice loot in the name of not getting killed. It's not as if the modes don't work, because they do just fine, but they don't accurately simulate what an actual cops vs robber situation is like. ![]()
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