I am a PC gamer, the only console I ever owned was a second hand Wii that I got mainly to try hacking the Wiimotes. PSVR therefore might actually be a better way to look for the more sit down VR games. I'm 300lb on a good day so I hope too that there will be more sedentary VR games in the future but right now I wouldn't want to be in VR for more than 90 minutes at a time anyway, the HMD can start to strain my neck so I need to decompress a bit, and I know it gets hot even sitting down and floating through google earth VR so I need a drink at least that often. There's no way that you'll be in VR for 5-6 hours at a time that's an unrealistic expectation with the current technology, it might be how you're used to enjoying some titles but not VR. That said I expect the more chilled out games to come from console not PC, there the motion controllers are entirely optional so the game makers will plan to make games that work with a HMD and only a normal controller and the developers might make those cames from the couch controller paradigm they're used to. There are ways to pass through your screen to the HMD but the resolution is reduced and like with an IRL screen there's boundaries. And the games that are designed for keyboards don't always port well to VR. Oh they have three modes, sitting, standing and room-scale, but even so the games aren't designed for keyboards. If not today, than i guess i will have to wait □ I'm still hoping that VR sets will provide mode that is focused on comfort and least physical activity possible. I have seen entire constructions for walking and running with VR sets and for me it is just ridiculous. And reading lots of comments on internet you will see that I'm not the only one. I understand those features you are talking about have a lot of enthusiasts, especially among children but not for me. I was almost convinced till I have tried it by my self. ".one of the most immersive aspects of VR is interacting with things using the hand-waving and body moving stuffs."Īnd that's the point that some PC players will disagree with you. The illusion created by the headset compensate it all. I have tested HTC and one console set and I'm aware of disadvantages. "You'll also probably be disappointed by the step-down in resolution in some respects if you're treating VR like a monitor replacement, VR really isn't there yet for a number of reasons." I would say it is even logical if you are siting at your desk and playing an FPP game the last thing you want to do is waving your hands in the air for 5-6 hours □ I have absolutely no idea why VR sets doesn't support at least two modes (room / chair). I don't think there are many if any titles that support VR and m+k that support both simultaneously." "But really even if the headset could offer what you're asking for the games aren't set up for those inputs. Mouse can be replaced by controller bot not keyboard. I was playing for over an hour and I'm the lucky one because my brain has no problem at all. On the contrary, I hope that's how looking around would work. I have no problem with tracking the headset. Your best bet would probably be the basic cosmos though -> no lighthouses and facing your desk there'll be plenty of things to track, but I really fear that you won't really be buying the experience you're after, and maybe having controllers and options to move around would bring you "to the dark side" since one of the most immersive aspects of VR is interacting with things using the hand-waving and body moving stuffs. You'll also probably be disappointed by the step-down in resolution in some respects if you're treating VR like a monitor replacement, VR really isn't there yet for a number of reasons. I don't think there are many if any titles that support VR and m+k that support both simultaneously. To a certain degree you'd probably want the headset to control where you look, and maybe the mouse to do fine control for shooting, while using yet more controls for turning which way your player is facing (so you can strafe and turn with one hand).īut really even if the headset could offer what you're asking for the games aren't set up for those inputs. I'm sorry to tell you You still need some tracking even for a face mounted monitor, unless you're very very lucky you'll experience motion sickness while moving your head and not seeing movement in a HMD
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